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    Posts made by Prime

    • RE: NPC market orders broken

      This is not conducive to making the market a viable game mechanic, and is a bug in dire need of attention before it causes further wealth inequality.

      posted in Technical Issues and Bugs
      Prime
    • Request: Source Maps Support

      It'd be very helpful if we could have source maps support on exceptions so that stack traces show true source lines, since many players, myself included, are using transpilation from other languages, and would benefit from being able to see where failures occurred. Node packages exist to allow this behaviour, but we still need a way to provide the maps to the server, and preferably a way that works alongside the existing uploaders.

      In the simulator, this request optionally extends to allowing us to debug locally via source maps.

      posted in Feature Requests
      Prime
    • RE: Uncaught throw terminates script silently?

      It is generally accepted that you throw Errors; the cost of instantiating an Error is far less impactful than that of triggering the exception mechanism, so it is in your best interest to do so.

      Also, http://www.devthought.com/2011/12/22/a-string-is-not-an-error/.

      posted in Technical Issues and Bugs
      Prime
    • RE: notifyWhenAttacked(enabled) should not be const (0.2 CPU)

      The proposal to add this as a parameter to Spawn.createCreep would have a net reduction of impact upon the server performance in all static cases, and would be beneficial.

      posted in Technical Issues and Bugs
      Prime
    • RE: PTR Changelog 2016-09-19

      The remote mining concern is shared.

      posted in News & Announcements
      Prime
    • RE: PTR Changelog 2016-09-19

      Remote sites reporting decreased deposit purity- Commence filtration.

      posted in News & Announcements
      Prime