Request: Source Maps Support



  • It'd be very helpful if we could have source maps support on exceptions so that stack traces show true source lines, since many players, myself included, are using transpilation from other languages, and would benefit from being able to see where failures occurred. Node packages exist to allow this behaviour, but we still need a way to provide the maps to the server, and preferably a way that works alongside the existing uploaders.

    In the simulator, this request optionally extends to allowing us to debug locally via source maps.



  • Yes, yes, and a million times yes please. Errors in the sim environment have been notoriously ambiguous from the get-go, and has been the source of many issues in #help from newer players. You can eventually develop a knack for interpreting what lines the errors are referring to, but I feel that it should not be a skill that requires developing. I realize that most players have migrated to testing their code in private servers as opposed to the sim environment, but it should still get the same level of attention as the actual game if it is still to be provided.

    As for the transpiled languages, I have no vested interest, but I agree that there are many players that would benefit from it.