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    Topics created by MadRiver

    • upgradeController returns OK but does not work
      Help • • MadRiver

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      From the API: "A fully upgraded level 8 controller can't be upgraded over 15 energy units per tick regardless of creeps abilities."   Since the game doesn't know how much energy you're putting into the controller yet when you run upgradeController, it just returns OK (if all the checks it actually can return errors for pass). Only when your code has finished running for a given tick is it able to check how much energy you're trying to put in and caps it at 15.
    • Transfering creep's tickstolive to another creep or new body part
      Feature Requests • • MadRiver

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      I think stuff like that is part of the upcoming powercreeps ,)
    • Overivew Page Api
      Feature Requests • • MadRiver

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      Shameless plug for the screeps-stats project - https://github.com/screepers/screeps-stats Although it requires a little more work to setup the visualizations, it's agent requires significantly less in game CPU due to it's use of segments and it allows you to buffer multiple ticks worth of data in segments so you don't lose data during network issues or upgrades. Another big bonus is that it also saves your console output, giving you a completely searchable history of your console data. If you don't want to self host then there's always the option of ScreepsPlus - https://screepspl.us/services/grafana
    • Creating StructurePortall at RC8 And Transfering mineral from StructureLink
      Feature Requests • • MadRiver

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      I would love to be able to transfer minerals from links. This is a great idea. I disagree that portals are useless- every major war since portals have come out have utilized them in one way or another. This isn't to say I'm opposed to making a player controllable portal, but I do want to be clear that portals are pretty useful as is.
    • Solved / CostMatrix, costCallBack, does not work.
      Technical Issues and Bugs • • MadRiver

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      I set the positions wrongly, I edit it it works. Sorry.