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    Posts made by dissi-mark

    • RE: Community Manager/PR/Any kind of news

      The game is actually very actively developed as @artch pointed out with the links. There are new features in the pipeline which will probably be posted on the forums pretty soon.

      The CM's are very active on slack. You can always ping us when you have questions or just want to chat with us. (just @dissi me there and I'll read it quite quickly). Please note that we are volunteers with fulltime jobs as well, which might explain where your feeling is coming from.

      posted in General Discussion
      dissi-mark
    • RE: After RCL decrease, selection of disabled structure?

      @sonoftheflame said in After RCL decrease, selection of disabled structure?:

      In the event of a RCL drop, how is the selection of which multi-level structure

      This is done by comparing the distance from the controller: https://github.com/screeps/engine/blob/master/src/game/structures.js#L197
      And the util method:
      https://github.com/screeps/engine/blob/b52164089564d1dc8a7e894835258f9a954cd37f/src/utils.js#L855

      Additionally, is there a way to influence which structure is disabled other than destroying structures; such as setting a "disabled" or "off" value?

      No. This is currently not possible.
      It opens quite a lot of ways to abuse the system if we would allow this. (transfer & disable, enable other link immediately)

      I hope this answers your question 😄

      posted in Help
      dissi-mark
    • RE: Subscription is still valid, but I am limited to 1 CPU, 5kB memory

      Does this also happen when you use this script?

      module.exports.loop = function () {
      	console.log("Cpu limit   : " + JSON.stringify(Game.cpu.limit));
      	console.log("Shard limits: " + JSON.stringify(Game.cpu.shardLimits));
      }
      

      You can create a new branch to test this on.

      posted in Technical Issues and Bugs
      dissi-mark
    • RE: Subscription is still valid, but I am limited to 1 CPU, 5kB memory

      Hey BogdanBiv,

      There should be no limit on the memory as, that's not implemented.

      Could you execute the following line of code in console and report the outcome?

      console.log("Shard limits: " + JSON.stringify(Game.cpu.shardLimits));
      console.log("Cpu limit   : " + JSON.stringify(Game.cpu.limit));
      

      It should look something like this:

      0_1511872625315_73dae963-1e50-4c74-a208-0e8f56367928-image.png

      posted in Technical Issues and Bugs
      dissi-mark
    • RE: Experimental PVP API Bug

      I changed the topic title to "The ScreepsObserver twitter feed is back up". Now people can actually click the title 😄

      posted in Technical Issues and Bugs
      dissi-mark
    • RE: Missing NPC Terminal in E100S30 on Shard0

      The issue has been fixed! Thank you for reporting it to us 😄

      posted in Technical Issues and Bugs
      dissi-mark
    • RE: New improved WebGL renderer

      Q: My Screeps runs slow on the new webGL version (low FPS)

      A: It might be related to the graphics card your PC.

      You can check which card is used by enabling the "Show renderer metrics"

      There is a section called GPU there which will display what graphics card is used. An example of this can be:

      ANGLE (Intel(R) HD Graphics 530 Direct3D11 vs_5_0 ps_5_0)

      If this is not the main graphics card of your PC but the integrated graphics you can force your browser to use the correct settings as follows:

      For NVIDIA:

      Config


      posted in News & Announcements
      dissi-mark
    • RE: I'm stuck in tutorial 2

      It looks like you got a compile error inside your script.
      You can use a linter ( like http://www.jslint.com/ ) to check what is wrong with your script.

      posted in Help
      dissi-mark
    • RE: multi-accounting is a problem ... is it allowed?

      I found the ticket! Looking into resolving it now.
      I thought there was a Dm option somewhere. It appears to be gone.

      posted in Help
      dissi-mark
    • RE: multi-accounting is a problem ... is it allowed?

      Hi JavaXCrow,

      Multi-accounts is against the ToS. Under the limitations section it states:

      • Register more than one account to play the Game.

      Can you PM me the ticket number you got from the system? I'd love to tackle this for you, as it's no fun for anyone.

      posted in Help
      dissi-mark
    • RE: Changelog 2017-09-28

      @nobodysnightmare said in Changelog 2017-09-28:

      I just noticed that spawnCreep (as opposed to createCreep) does not automatically assign a name to created creeps anymore

      That's correct. There are multiple reasons why it was changed to this, but I'd rather like to know if you guys think this should be re-added.

      Pro's and cons for re-adding this: Pro's:

      • Easy code, no need to deal with names
      • Lower entry level

      Con's:

      • Makes spawning code return an ambiguous type (error code or creep name)
      • Prone to bugs (what if you name generator generates an undefined name?)
      • Already easy to generate a unique name (spawn.name + "-" + Game.time)

      What do you guys think about removing the automatic naming? 🙂

      posted in News & Announcements
      dissi-mark
    • RE: Roads not visual?

      When I streamed yesterday I personally use a full screen capture. I'm using GeForce Experience to stream though, so for OBS it might be different.

      My hud size hasn't changed, can you provide a screenshot for this?.

      posted in Technical Issues and Bugs
      dissi-mark
    • RE: Game.market.getAllOrders error

      Hi demawi,
      A fix has been deployed to the live servers. If you still have any issues please let us know!

      posted in Technical Issues and Bugs
      dissi-mark
    • RE: Game.market.getAllOrders error

      Hey demawi,

      We've reproduced the bug and are working on a fix! Thanks for reporting this issue.

      posted in Technical Issues and Bugs
      dissi-mark
    • RE: Roads not visual?

      Hey Violet, We are aware of the issues with rendering roads/controller levels.

      We're working on a new render engine ( read about it here ).
      Once that has been introduced these issues will no longer be there.

      posted in Technical Issues and Bugs
      dissi-mark
    • RE: Exclude/deprioritize aggressive sectors in world_start_room

      I agree about the creeps lost counter, but it does show how aggressive a sector is.

      To give a bit more background, suggesting starting areas is a manual process. We are internally discussing what we can do on the short term to avoid this issue in the future. Any ideas are very much appreciated.
      I personally like the suggestion of a "previous owner" counter, it gives a bit more information about the area.😄

      posted in Feature Requests
      dissi-mark
    • RE: Exclude/deprioritize aggressive sectors in world_start_room

      @shylo132 said in Exclude/deprioritize aggressive sectors in world_start_room:

      I do like the idea of showing a "heat map" for how aggressive a sector could be based on recent kills.

      You can use the overview for this. This feature is in the right top corner on the overview:

      Creeps lost

      Obviously new players might not know about this feature. Maybe we can add this to the suggestions list.

      It's quite clear that it's not a fun experience if you get killed off in no-time. If you guys got more suggestions or ideas on how we can prevent this please do tell. We love to hear more ideas.

      posted in Feature Requests
      dissi-mark