Game.market.transferCredits(amount, user)
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I think it would be useful to allow users to transfer credits directly. I'm sure we'd come up with lots of ways to use it.
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Yes, this feature is planned for sure.
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Awesome! If you could give a field for description that would be great.
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By the way, it can be achieved now as well: the money recipient creates a sell order for 1 energy and X credits, the money sender buys this order.
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Bump!
I'm working on a project now where this would be extremely useful. I also realized that it's impossible to send someone credits without a terminal at the moment, which means that a user who respawns and wants to buy services from someone (such as to pay for someone to build up a room of theirs) is completely unable to.
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bumps! I'd like this feature, especially since it's easier to identify in the incomingTransactions
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Agreed. pre RCL6 transfers could be incredibly beneficial. Or pay someone credits to build a spawn for you after you get wiped so you don't have to respawn... The possibilities are almost endless