comms station structure



  • I'd like to see a communication structure for sending short messages between players and rooms programatically. Preferably something cheap and early on (RCL 3 - 5, cost around 5000-8000,1 per room)

    I'd suggest limiting the number and length of messages sent per tick, maybe don't keep them around, just have the message exist until the end of next tick and if it's not received it's not received.

    I believe this would introduce creative new options for diplomacy and coordination.



  • As I'm envisioning it, a single comms station could send one message per tick, but would have an array of incoming messages.


  • Culture

    I think it will be a bit redundant. You can already achieve this with description parameter in the StructureTerminal.send


  • Dev Team