PTR Changelog 2016-10-10


  • Dev Team

    It would bring a bit of chaos and uncertainty to player strategies, I think we should avoid such things.


  • Culture

    With the density changes, I think it should be wise to change the chance of switching based on density levels.

     

     

    DENSITY_LOW:      15K amount ( 5% of all deposits) - 90% chance to switch
    DENSITY_MODERATE: 35K amount (45% of all deposits) - 10% chance to switch
    DENSITY_HIGH: 70K amount (45% of all deposits) - 10% chance to switch
    DENSITY_ULTRA: 100K amount ( 5% of all deposits) - 90% chance to switch

     

    This way DENSITY_ULTRA and DENSITY_LOW will be less avoided or wanted.



  • Are u considering adding an"escape" trigger from the LOW/ULTRA options as at 10% chance ur mineral may never switch, so something like "after 5 renews at LOW/ULTRA chance to switch to another density is 80%"



  • though i actually like the all 10% and the chance for you to lose 1 or 2 minerals for a given duration. It'll create the need to use the marker meanwhile and stock minerals/credits if you hit the ULTRA density deposit


  • Dev Team

    With the density changes, I think it should be wise to change the chance of switching based on density levels.

    Well, I think it is reasonable to make LOW and ULTRA switch chance 100% even, so that they are guaranteed to be just a one-time surprise.


  • Culture

    That sounds reasonable! 



  • Interesting changes! +1 for different chances (10-90 or smth) for density changing.

    Some thoughts: doesn't it sound like reserve for future density extending possibility with Power Creeps?


  • Dev Team

    reserve for future density extending possibility with Power Creeps?

    Yes, it is what we have in mind also.


  • Culture

    Please don't make power creeps do everything.I'd love to see some other things for power creeps.

    To not get off-track, can we get a thread going with the "global" ideas of what a power creep is going to affect (creeps, sources, buildings, minerals, boosts). Maybe the community can come up with some unique power-creepabilities.


  • Dev Team

    Sure, right after the standalone server is released.