Beta Map - Same color as plains
Shibdib last edited by Shibdib
My creeps/structures are the same color as plains.. making the map less than useless
Smokeman last edited by
Huh. My first thought was that your use of the "White Diamond" badge was using mind control to hide the units. So I tried it myself... I think what might be happening is your dark default badge is masking the normal unit color.
That or there are just bugs. I don't think I'm real impressed with the beta map either yet.
Tigga last edited by
There's always been a problem with people using badges of certian colours to make viewing the map less easy at a glance. Stealth creeps would be even worse...
Given the colour palette of the world is quite dark, maybe devs could just use
0xFF - channelif
channel < 0x80or something.
deft-code last edited by
The alpha map is worse for colorblind folks as well. On the current map I often can't tell player colors apart. Not a huge issue. The alpha map is worse as I can't tell if a room even has player activity.
I have multiple times thought one of Eiskalt's rooms got wiped. I could only see the roads. The player colors seem deterministic. I think it'd make the players easier to see (for everyone) if the saturation was bumped.
Communication last edited by
I think they should definitely add a colorblind option in the settings, but also blacklist certain colors on the map. (anything close to the "wall" color)
Shibdib last edited by
I'm fine with player icons being hard to see because of the color choice, but the actual creeps and structures should be plainly visible on the map. The Green/Red on the original map works (maybe add some toggles for specific color blindness) just make that the default on the new map until you sort out the color issue.