Alpha Map - Same color as plains
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My creeps/structures are the same color as plains.. making the map less than useless
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Huh. My first thought was that your use of the "White Diamond" badge was using mind control to hide the units. So I tried it myself... I think what might be happening is your dark default badge is masking the normal unit color.
That or there are just bugs. I don't think I'm real impressed with the beta map either yet.
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There's always been a problem with people using badges of certian colours to make viewing the map less easy at a glance. Stealth creeps would be even worse...
Given the colour palette of the world is quite dark, maybe devs could just use
0xFF - channel
ifchannel < 0x80
or something.
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The alpha map is worse for colorblind folks as well. On the current map I often can't tell player colors apart. Not a huge issue. The alpha map is worse as I can't tell if a room even has player activity.
I have multiple times thought one of Eiskalt's rooms got wiped. I could only see the roads. The player colors seem deterministic. I think it'd make the players easier to see (for everyone) if the saturation was bumped.
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I think they should definitely add a colorblind option in the settings, but also blacklist certain colors on the map. (anything close to the "wall" color)
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I'm fine with player icons being hard to see because of the color choice, but the actual creeps and structures should be plainly visible on the map. The Green/Red on the original map works (maybe add some toggles for specific color blindness) just make that the default on the new map until you sort out the color issue.
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This is still an issue... I can't use the alpha map because my creeps and structures match the plains color
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Yeah... This is why this map is not "beta", but still "alpha". It's a preview, not intended for general use. We're going to revamp it significantly soon.
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@artch All good, I know o4 was commenting about squishing bugs. Just wanted to make sure this thread didn't get lost in the shuffle
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@shibdib said in Alpha Map - Same color as plains:
@artch All good, I know o4 was commenting about squishing bugs. Just wanted to make sure this thread didn't get lost in the shuffle
Apparently this got lost in the shuffle