New improved WebGL renderer
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Just for your awareness: Just now I've had a bug where a big dark circle with a broad white-greyish border filled about 3/4 of the room, slightly offset to the top left of the center.
Sadly I didn't take a screenshot or try to analyze it but I'll get back to this if it occurs again.
UPDATE: It appears to be the spawn growing in size. It happened while I had windows locked but I am not sure if there is any connection to that. If I turn of WebGL renderer and turn it back on it resets back to normal.
~ 1 minute later
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Deployed fixes:
- Fixed incorrect positioning of creeps when switching tabs (needs testing, please report if it happens to you again after this update).
- Fixed growing spawn animation.
- Small graphics changes.
When you report a bug, please check the Known Issues list in the top post before to make sure it is not reported yet.
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@apemanzilla Could you please download Chromium 59 (link) and check whether WebGL is displayed as supported in it?
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@artch The download in your post wouldn't run for me, but when using chromium 59 from here WebGL works properly.
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Text is being cut off at the room boundaries, including Creep and Flag names.
Initial claims of controllers look broken until the room is reloaded.
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Fixes:
- Another attempt to fix incorrect creep positions.
- Fixed incorrect display of minerals carried by creeps.
- Fixed controller owner change when claimed.
- Implemented nukes display.
- Implemented controller progress display.
- Implemented flag secondary color display.
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@apemanzilla Please update your Steam client and try now.
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@artch Seems to be working perfectly now, thanks!
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Fixes:
- Fixed a bug with changing flags position.
- Implemented missing terminal cooldown animation.
- Implemented transparent temporary display of just added or removed objects.
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Showing hostile spawn names doesn't seem to be working:
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Extensions in abandoned rooms are often shown too large. I haven't verified it, but I think it is because extensions filled with 200 energy at RCL8 are rendered wrong when the room is abandoned/decayed. (200/50 energy)
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@apemanzilla @Kasami Thanks, fixed.
Also implemented inactive structures indicator.
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I experienced a lot of performance problems with the WebGL renderer. It might be my Graphic Card(AMD) but i actually dont know the problem. (Using Steam Client) I tested this on shard1 and a private local server
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@bulletproof What is your system? Do you have latest drivers installed? Do the same problems occur in the browser version of the game?
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@artch Windows 10 (latest Update) All drivers are up to date and i dont have these problems on my browser (Google Chrome latest Update)
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@bulletproof Could you please check whether this issue remains in Chromium 59 (portable download)? We use this version for our Steam client currently.
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@artch Yes the issue remains in Chromium 59. Please note that the performance "drops" every tick, so i get 0fps while the tick is executed, and when there is no tick executed it runs on 120 fps
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@bulletproof Handling new tick data might cause a short performance drop if there are many object states to process. Is it really an issue in your case, does it affect overall performance to a non-comfortable level? Could you please make a screenshot with FPS meter enabled in the Rendering Settings in Chromium 59?
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@artch This is very uncomfortable because this happens every 2-5 seconds and you cant interact with the UI in these Performance drops. The Performance overall is better with WebGL deactivated. Screenshot:
// edit:
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@bulletproof I wonder why it is not the case in your regular Chrome. Chromium 59 and the latest Chrome 61 should not be very different in this regard. In case if they are, could you please check all releases from this page starting from 59 and check which release performs best for you?