PTR Changelog 2017-09-26
This post describes changes on the Public Test Realm. The estimated launch date is September 28.
- Added new
canCreateCreepare now considered deprecated, but still will be available for backwards compatibility.
- When you click "Respawn", all structures now don't vanish, but change their owner to
SYSTEM_USERNAME, so that other players are able to withdraw resources from them.
- Added new
Nice change! I've been waiting a long time for the new spawnCreep method. It's amazing and highly optimized if used correctly.
NobodysNightmare last edited by NobodysNightmare
I just noticed that
spawnCreep(as opposed to
createCreep) does not automatically assign a name to created creeps anymore.
I think this is an unneccessary complication for new players, which should not use a deprecated method like
createCreep, should they?
Was there a particular reason to leave that behaviour out? The pull request does not at all mention this change, I discovered it by chance after seeing that my spawning code does not work after changing to the new method signature. In case you want to keep the behaviour as is: The documentation of return values should be updated. Currently it only points at an errorneous creep body, but not at a missing name.
edit: Reposted that comment on the changelog entry for the real world instead of PTR: https://screeps.com/forum/topic/1951/changelog-2017-09-28/7