I just noticed that
spawnCreep (as opposed to
createCreep) does not automatically assign a name to created creeps anymore.
I think this is an unneccessary complication for new players, which should not use a deprecated method like
createCreep, should they?
Was there a particular reason to leave that behaviour out? The pull request does not at all mention this change, I discovered it by chance after seeing that my spawning code does not work after changing to the new method signature.
In case you want to keep the behaviour as is: The documentation of return values should be updated. Currently it only points at an errorneous creep body, but not at a missing name.