PTR Changelog 2016-03-07
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What I like most of all is this: Boost effectiveness of
upgradeController...
without increasing energy cost.So, I would also love to have: Boosts effectiveness of
repair without increasing energy cost. Can it be done?
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> So, I would also love to have: Boosts effectiveness of repair without increasing energy cost. Can it be done?
No, since it will be abused through dismantle then.
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Will there be plans for boosting the CLAIM part? Maybe a lifetime increase?
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Is the mineral map on PTR also the one on live? (Ie will rooms have the same mineral on live as PTR?)
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There doesn't seem to be any support for minerals using the
Room.lookForAt
What variable should I use to search for finding these minerals?
It also seems that Room.lookAt(pos of mineral) doesn't return any minerals
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One bodypart can be boosted with many different compounds simultaneously, right?
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Can we get indicators on the world map of what type of mineral is in which room? Could just be like how sources are right now but different colors
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> Will there be plans for boosting the CLAIM part? Maybe a lifetime increase?
CLAIM body parts cannot be boosted yet.
> Is the mineral map on PTR also the one on live? (Ie will rooms have the same mineral on live as PTR?)
No, most likely it will be regenerated.
> There doesn't seem to be any support for minerals using the Room.lookForAt
This will be added later.
> One bodypart can be boosted with many different compounds simultaneously, right?
No, only one boost type can be placed at the same time.
> Can we get indicators on the world map of what type of mineral is in which room? Could just be like how sources are right now but different colors
Sure, already done.
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Will it be possible to transfer minerals using links?
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No, links intended usage is only for energy transfer.
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It would be great to have 11 labs at RCL8:
0 0 0 0
\ / \ /
0 0 0 0
\ / \ /
0 0
\ /
\ /
0
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The same input labs can be used by many output labs at the same time, so there are much more options than such a simple tree. Full tier 3 reaction is possible with 10 labs as well.
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That's ok, thanks for the answer.
There are few more questions about a Mineral deposit:
- Does it have a percictent location in a room, or it 'respawns' in another location when empty, like powerBanks do?
- What is the value of it's ticksToRegeneration? (I cannot test it at ptr right now)
- Does it have a percictent mineralAmount after regeneration, or it is different every next cycle?
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> Does it have a percictent location in a room, or it 'respawns' in another location when empty, like powerBanks do?
Its location is permanent since it requires building an extractor.
> What is the value of it's ticksToRegeneration? (I cannot test it at ptr right now)
20,000 ticks.
> Does it have a percictent mineralAmount after regeneration, or it is different every next cycle?
Its amount is generated randomly every time within these ranges: 140-280K for H/O, and 70-140K for Z/K/L/U/X.
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Does the boost to upgrade controller mean a 15work creep can put 30 in an rcl8 or that an 8 work creep is able to supply the full 15 for rcl8.
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15-WORK creep boosted with catalyzed ghodium acid will upgrade a RCL8 controller for 30 control points spending 15 energy units.