"repairing" walls and ramparts not counting as construction?



  • Because reasons, I tried to have wasted energy as close to 0 as possible, and was tracking my numbers on the overview as a check; until I got my tower online and started building walls and ramparts. It seems that energy spent there either isn't counted at all, or isn't counted correctly, as I'm now showing roughly 50% "lost" (harvested - sum of all 3 spending categories), which lines up with my 2nd mine's output going entirely to my tower for beefing up defensive structures. Is this deliberate? if so, I'm curious for the rationale, otherwise, low priority and such obviously, but a fix would be appreciated!


  • Culture

    I'm pretty sure they are counted as construction, because otherwise my construction spending would be basically zero for the last day. 

    Are you leaving energy on the ground anywhere? Do you have hauler/courier creeps dying before completing deliveries?



  • Might only be repairs made by tower that isn't counted.


  • Dev Team

    Right, there was a bug related to it. Fixed, thanks.



  • excellent, thanks 🙂