Changelog 2020-03-24
-
This is a minor update containing the following features and improvements:
- Added new method
StructureLab.reverseReaction
to "break down" boosts to their components - Added new method
Game.map.getRoomStatus
to determine if the room located in Novice or Respawn Area. -
Game.map.isRoomAvailable
is deprecated now. -
Game.map.isRoomProtected
has been removed since it's been deprecated a long time ago. - Implemented
system.getTickDuration
andsystem.setTickDuration
CLI commands for community servers. - Added UI option to hide the link to Steam profile
- Default tick duration for community servers has been reverted back to 1000 ms.
- Changed
StructureController.activateSafeMode
so it does not work at the same tick withCreep.attackController
. - Changed error codes of
StructureNuker.launchNuke
: now it returnsERR_INVALID_TARGET
if either source room or target room is in a Novice or Respawn Area - Changed error codes of
Room.createConstructionSite
: now it returnsERR_NOT_OWNER
if the room is owned or reserved by another player. - Changed
Creep.upgradeController
so that controller level-up happens on the same tick whenStructureController.ticksToDowngrade
becomes full. - Changed pathfinding default value of
heuristicWeight
from 1 to 1.2 for better performance. This affectsPathFinder.search
,Room.findPath
,RoomPosition.findPathTo
,Creep.moveTo
,PowerCreep.moveTo
. -
Room.name
property is now immutable. - Changed behavior or NPC invaders, now they shouldn't attack structures which are not on their way.
- Added details to the
EVENT_BUILD
room event. - Engine and driver internals have been significantly reworked to make them more reliable and secure.
- Fixed structure of the
EVENT_OBJECT_DESTROYED
room event. - Fixed some edge case inconsistencies in
Store
methods. - Fixed respawn areas for community servers.
UPD: This update is supported in private server version
4.1.1
.
- Added new method
-
Seems that
system.setTickDuration
andgetTickDuration
are not working. My private server is running at a million miles a minute, the screeps-admin-utils turned off setTickRate and suggestedsystem.setTickRate
which also is not a function.I've deleted the server folder and verified the install (from Steam). No dice.
halp
-
So, two things on this one, first, it looks like the screeps backend-local module hasn't been merged to master and published yet, so
system.setTickDuration
doesn't exist in the CLI. Second,screepsmod-admin-utils
has the wrong help text in it, I'll poke at it tomorrow and fix that text.As a workaround, for now, you can force an older version of screepsmod-admin-utils to get the tick rate function back.
if using
screeps-launcher
just add this to yourconfig.yml
(keep it in the mods list too)extraPackages: screepsmod-admin-utils: '^1.13.0'
or if using npm directly:
npm install --save screepsmod-admin-utils@^1.13.0
-
It seems that
spawnCreep
is not working in the simulator and the tutorial after the update. Executing the command "Game.spawns['Spawn1'].spawnCreep( [WORK, CARRY, MOVE], 'Harvester1' );
" in the tutorial don't return anything, does not spawn the creep and anything else does no work after that.
-
Tried again and it is working now!