@sneaky_polar_bear
its basically a dice roll if my emergency heal hits the right target or else i lose a creep.
Well, you could go with a bigger creep.party, if you loose a creep, there's another to back it up.
But as to the actual property request, I like it. Had the same thought||idea myself, the Doc has some other objects aswell which could have more describing properties. Firstly I would've thought PowerCreep, but game flow is based on ticks(a property showing exact time left).
Since this thread, quote myself:
@detox said in Game.market updates please:
Also I think the 100 transaction limit for Game.market.incomingTransactions/Game.market.outgoingTransactions is too short, would be great to get full or at least way more history.
Recently thought the Game.market transaction objects should exclude self-sent transactions (from an own room to an own room), or have another object(s) containing only transactions made to other players. At the moment I think Screeps is too SvS oriented.
Nice thread.