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    Topics created by Puciek

    • Link doesn't fill up target link, stuck at 799
      Technical Issues and Bugs • • Puciek

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      Say I have two links with 600 energy in them, and I would like for one of them to have 800 in it.Currently I can send 200, and 194 gets there, 6 eaten by the fee, so now I've got 400 and 794. That could still work exactly as it does now.If I try to send 207 now, I get an error, because 207 is more than will fit in the target. But that's silly, because not all 207 is going to make it to the target. Instead, an attempt to send 207 should work, and I should end up with 393 and 800 in the links.
    • Reinstate newbie walls for new players
      Feature Requests • • Puciek

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      This feature has been implemented on the PTR in test mode.
    • Autologin on start of steam client
      Feature Requests • • Puciek

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      No one has replied

    • New built spawn has spawning set to undefined instead of null
      Technical Issues and Bugs • • Puciek

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      Thanks, fixed.
    • Privacy options to battle metagaming
      Feature Requests • • Puciek

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      +1 I agree that noone should be able to connect screep-me with outside-world-me unless I explicitly allowed that by giving email or making steam profile public. As for incognito, I'd like to have a fresh start even if my GCL restarts. For newbies it won't make a huge difference anyway, and that's a great way to change icons, e.g. after coming back to screeps after a extended pause.
    • Remove the CPU cost of having memory and scale available memory akin to CPU
      Feature Requests • • Puciek

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      Yes! And if you go that far, you could use RawMemory and not even pretend to be using JSON.
    • Allow us to access .type of objects
      Feature Requests • • Puciek

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          report(thing) {        var report = "";        report += "Report For "+  thing + "\n";        if (thing.structureType != null) {            report += "Type: STRUCTURE\n";        } else if ( thing instanceof Creep ) {            report += "Type: CREEP\n";        }        report += "ID: " + thing.id + "\n";        report += "---------------\n";        report += "STRINGIFIED:\n" + JSON.stringify(thing) + "\n";        report += "---------------\n";                console.log(report);    }---------------Report For [creep Kaelyn]Type: CREEPID: 58841ace5f886cd81fe8c6a6~~~~~~~~~~STRINGIFIED:{"room":{"name":"E75N2","mode":"world","energyAvailable":500,"energyCapacityAvailable":550},"pos":{"x":24,"y":14,"roomName":"E75N2"},"id":"58841ace5f886cd81fe8c6a6","name":"Kaelyn","body":[{"type":"work","hits":100},{"type":"carry","hits":100},{"type":"carry","hits":100},{"type":"move","hits":100},{"type":"move","hits":100}],"my":true,"owner":{"username":"MrC0de"},"spawning":false,"ticksToLive":1440,"carryCapacity":100,"carry":{"energy":2},"fatigue":0,"hits":500,"hitsMax":500}~~~~~~~~~~Thanks your answers all helped me along!- Man from Future
    • Change the respawn mechanics when beaten by player
      Feature Requests • • Puciek

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      This is much worse then stated above: As the respawning player's controller upgrades to level four, they will gain three extra uses of safe mode (one for each update). If they use even one of these, this extends the time of the cycle by 20,000 ticks, meaning that no matter how fast you attack, they will still be able to respawn before their controller fully decays, with an overlap of more than 9000 ticks.