Have you tried checking shard 2 and three quarters? Maybe theyve gone on a fantastic magical journey
Posts made by ObamaLlama
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RE: Forced to Sacrifice to the Portal Gods
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RE: [Discussion] Uniformity of the world
@mrfaul said in [Discussion] Uniformity of the world:
Opinion incoming:
I can't stand the notion "that things are this way, and should stay this way" without even considering alternatives.
It is a shame that this discussion degraded to a match between opinions.
Just look at the adjustment of the room constants a while ago, wasn't that a good thing?I dont think we should drastically change the fundamentals of the game because we theorised that it'd be nicer. The grass is always greener on the other side as they always say. I feel like you just have a different vision of what the game should be than everyone else here.
Id be interested to see your suggestions play out and you can always start up your own private server and change everything yourself. Screeps servers give you an incredible level of control over the game engine
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RE: Subscription Perks for shard3
I dont think anything extra should be added to subscribers. The point is that youre purchasing a service of CPU time from the server. Any cosmetic options should be available to all players. There isn't any reason to limit them behind a paywall whereas the subscription is getting you a service that cost money to be provided to you (Server upkeep). Id rather keep the subscription as a service for hire rather than a premium version of the game
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RE: PTR Changelog 2018-11-01: Creep.pull()
@orlet You would still be able to move past them diagonally if they were next to each other diagonally but you could probably make them create a solid line but it would slow down how fast you can get to places
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RE: PTR Changelog 2018-11-01: Creep.pull()
@o4kapuk Can you pull someone that has fatigue remaining?
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RE: PTR Changelog 2018-11-01: Creep.pull()
I cant wait to implement a 50 heal part creep station being carried around by my attackers or just drop a 50 work part creep at someones walls. Ultimate siege strats
What happens to the fatigue gain of the pulling creep when the pulled creep has move parts? Do they contribute to reducing fatigue gain?
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RE: My code for unloading energy is very inefficient. Can i have some help, please?
@calfa thatll definitely record the CPU usage for each time its run so once for each creep. Over the last few months Ive been rewritting my code over and over again in simulation so idk how many rooms I can really work in
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RE: My code for unloading energy is very inefficient. Can i have some help, please?
@calfa The only thing I can think of that uses a lot of CPU is findClosestByPath but thats definitely not gonna use 4 or 5 cpu. How are you recording CPU at the moment? is it per loop or per function run? How many creeps are running it?
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RE: My code for unloading energy is very inefficient. Can i have some help, please?
What is travelTo ?. Try checking the CPU of each section to see how much each bit uses so you can narrow it down
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RE: Convoys don't seem to be working on shard2
maybe they know you're looking for them and hiding
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RE: Flag - Incorrect memory path
Its working as intended. Spawns and rooms act the same. The game doesnt automatically store information in memory that are already stored in game objects however it does create a space for it so that you can still use the memory.flags shorthand. It would just waste your allocated memory. That memory is for adding your own information to use in your own code
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RE: Need some help with "hauler" logic
something I did for a long time was have a creep to collect energy and a seperate creep to fill extensions. In theory you should be collecting energy all the time and in a busy room spawning should be happening regularly and have a large amount of extensions that need filling so its generally better to divide the jobs into different things
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RE: Harvesting from multiple sources within a room
@nanocraft I would also recommend adding something like var creepRoom = creep.room.name and use creepRoom instead of 'W57S44' so that it doesnt break if you move to another room
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RE: Tick number in console timestamp
It is fairly easy to implement yourself but I think this would be useful for error messages so I think it'd be a good addition to the game
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RE: Automatically placing construction sites
Can you build a rampart on top of someone elses creep? I thought having another players creep on your construction site removes it
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Automatically placing construction sites
I've been rewriting my code to be completely automatic and Ive finally gotten to placing down construction sites automatically. I'm curious to hear how other people implement this without trashing their CPU and memory.
So how does everyone else place construction sites?
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RE: I am holy because i code.
@timbush yep 1500 active players. Game is definitely dead.
Legit question tho. How did you rack up 400 hours without doing any coding? I cant stand watching the game for more than 10 mins if I'm not making changes. Did you leave it on for 18 days straight or something?
Honestly I think you're robbing yourself of the fun of the game if you don't write the code yourself and if you haven't coded in 20 years and have no intention of starting again then maybe this game isn't the right game for you
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RE: Ability to permanently remove a non-constructed wall tile from a room (for an extremely high price)
would it be possible to make it cost 100-500 ghodium to build? No idea what the maintenance should be