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    Topics created by neomatrix

    • Solved No PowerBanks at E91+ corridor rooms
      Technical Issues and Bugs • • neomatrix

      12
      12
      Posts
      15845
      Views

      The issue was solved yesterday, thanks again.
    • UI: Remove HOSTILE construction sites ... does nothing
      Technical Issues and Bugs • • neomatrix

      4
      4
      Posts
      5847
      Views

      I've always found the "step on it" thing annoying. I think construction sites should be attacked, with their hitpoints being the current build points.
    • Market.deal() bug (reducing amount by 1)
      Technical Issues and Bugs • • neomatrix

      6
      6
      Posts
      8203
      Views

      We're working on a new market data storage implementation, all credits will be always in 0.001 precision, and stored as whole numbers of thousandths in the database, it will solve this along with many other issues.
    • Spawning spawn attack bug
      Technical Issues and Bugs • • neomatrix

      2
      2
      Posts
      3515
      Views

      UPDATE: such a spawn still may be `dismantled`, but not `attacked`.
    • Minerals from no-owner room?
      Help • • neomatrix

      4
      4
      Posts
      4706
      Views

      You can. Extractors in Source Keeper rooms do not belong to any player and are defined as Public which allows you to use them.
    • Minerals & Invaders?
      Help • • neomatrix

      2
      2
      Posts
      3094
      Views

      No, invaders react only to energy harvesting.
    • (How to) exclude any room at multiroom path serach?
      Help • • neomatrix

      5
      5
      Posts
      6749
      Views

      There are a few ways- 1) Have your costCallback function return false for the rooms you don't want to go into, 2) Have your costmatrix set all exit squares that lead to a prohibited room to 255 so creeps can't cross them
    • Double melee attack issue
      Technical Issues and Bugs • • neomatrix

      3
      3
      Posts
      4243
      Views

      Yes, this was a bug which is fixed now. Regarding attacking Power Banks it could also be a bug (another one), please report.
    • Enemy's structures: can it be used?
      Help • • neomatrix

      1
      1
      Posts
      2673
      Views

      No one has replied

    • Portal bug?
      Technical Issues and Bugs • • neomatrix

      4
      4
      Posts
      5471
      Views

      @abnessor: portal===exit. It is a triangle that teleports a creep to another room. There's no way to make a new portal.