@o4kapuk Not to me. It actually shows useful information without requiring additional interaction.
Posts made by KyraLee
RE: Change default market text to have any useful information
RE: Decorations update
Well I am going to have to agree with some of the above posters about room visuals. They really affect the readability of the room to the human player. There have been several rooms that I have to really study just to determine where the swamps and natural terrain are. Obviously the code doesn't have an issue with it but the human player might. That is going to really hamper people if they need to do some emergency coding.
Looking at the world map with the room visual alpha mode on I can see an unsightly patchwork of various room visuals. Honestly it just looks ugly to me. I would greatly like the ability to turn all of this stuff off.
Regarding the Steam market, is there anything you can do about selling pixels on there? Currently the lowest price we can sell pixels for is $0.01 where as you(the devs) are selling them for $0.0012. There is absolutely no way we can compete with that. If that is the way you wanted it to be designed then so be it. If that is the case, there may as well not be a market entry for individual pixels.
RE: Horrible cpu usage on shard1
I am seeing similar results as well. Shard 1-3 is displaying similar graphs despite drastically different CPU allocations. It looks like a 10-20% average increase in CPU usage with large uneven spikes in multiple places. Hopefully something can be found and resolved to fix this.
RE: Can we just rename the spawn in an easier way instead of destorying and rebuilding it?
Well for one you do not want your code to rely on hardcoded names precisely for the reason you just described. Things happen and spawns get destroyed, your code should be able to handle things like that.
That said I do not know why spawns could not be renamed. It's odd that it's the only structure that actually requires a name to begin with.
RE: Draft: Seasonal server
Your lifetime subscription will unlock full CPU on the seasonal server. Entrance fee has nothing to do with CPU, it just gives you access to the season.
I want to see if I have this right. We have to have bought the base Screeps game, plus also purchase access to the Seasonal server? If you want more than 20 CPU in either the MMO server or the Seasonal server you also need to buy a CPU subscription?
I am assuming people will need more than 20 CPU to be competitive on the seasonal server, correct?
RE: The New Homepage
Well I to go directly to
https://screeps.com/when I login to my web browser. That is what is saved as one of my most visited sites. I would click on docs if I need to see the API, status if stuff was broken, or click on world if I needed to go into the game.
Regardless if it is a landing page, a homepage, or an art project it is used as a portal to multiple sources of information for multiple people. For some that functionality has been impaired by the recent changes. Going to
https://screeps.com/a/would indeed still get me the info I need, but I do not always want to load into the game world. It takes longer to load(much longer if "units" are displayed), and I highly doubt it will actually load if the servers are having an issue.
This game requires MANY resources to properly play that are outside of the actual game client and world, having a proper portal to access those resources would be greatly appreciated.
RE: Changes to unboost and renew will cause issues.
I use the two input labs to unboost creeps. Those never have a cooldown timer so they work well for unboosting. You won't save all of your boosts but you will save some.
RE: Draft: factories and commodities (new crafting/trading mechanic)
Expiring orders that have 0 Remaining should not return any credits. Those orders could also have a shorter expire time since they are filled. Expiring orders that still have some remaining should return a portion of the credit cost but also take longer to expire so that they can possibly be filled.
I like what I see on the resource compression mechanics. With the cooldown be the same to decompress as it is to compress?