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    Fusspawn

    @Fusspawn

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    Posts made by Fusspawn

    • RE: NPC Buy Orders are gone

      This just makes the barrier of entry to newbys and the market even higher. I was planning on just setting up a small miner and flogging to npc orders just to get some credits to start with. 

       Now we get to compete with the higher ups for even less npc orders. Awesome. 

      posted in Technical Issues and Bugs
      Fusspawn
    • RE: Newly Spawned Area's Lack pathfinding data.

      They spung into life around 10 minuites later. just FYI

      posted in Technical Issues and Bugs
      Fusspawn
    • Newly Spawned Area's Lack pathfinding data.

      Newly spawned area's seem to not have pathfinding data.  .moveTo returns ERR_NO_PATH depsite clearly valid paths. 

      https://screeps.com/a/#!/history/E42N62?t=15061499


      posted in Technical Issues and Bugs
      Fusspawn
    • RE: Add the node "global" object to the environment. so that methods declared on it become global to all modules

      Thanks for the info. and the update.

      posted in Feature Requests
      Fusspawn
    • RE: pause command
      if(Memory.pause == undefined)
         Memory.pause = false;
      
      if(Memory.pause)
         return
      

      add that to the top of your main module. If you want to pause the scripts. go into your memory editor panel. find the pause option. and manually set it to false.

      posted in Help
      Fusspawn
    • RE: Add the node "global" object to the environment. so that methods declared on it become global to all modules

      However. Supprinsgly. Setting up the .NET runtime. and calling the writeline. Takes very little cpu budget..

      posted in Feature Requests
      Fusspawn
    • Add the node "global" object to the environment. so that methods declared on it become global to all modules

      I ran a test getting c# transpiled to JS (via DuoCode) to run last night. Sadly. It expects presence of either nodes "global" or the browsers "document" object.

      I faked it by manually editing its global object to a new JS object. and manually fixing calls to methods it register's "Globally" to instead call based upon that object.

      Example: https://gist.github.com/fusspawn/231beee4c6ddb90bfca3

      Changes made to DuoCode output to get it running are on lines 4-7 of the compiled js and a few commented lines at the end of the compiled js

      15723 -> 15736.

      Please can we have a global object please <3.

      posted in Feature Requests
      Fusspawn
    • UI Request.

      Add a suicide this creep button to the creep info pane on the right hand side.
      (like the remove construction button is).

      A bunch of my testing involves just mass killing bunches of selected creeps. and waiting to see if things get fixed by the ai. currently this is a tedious process of

      1) click the creep I want to kill.
      2) Copy the name.
      3) Open Console.
      4) Game.creeps["<pastecreepname>"].suicide();

      Easy enough todo. But takes a while when killing more than a couple.

      posted in Feature Requests
      Fusspawn
    • RE: Console logs of other players

      I get this alot..
      Latest Snippet:

      [14:04:50] [structure (controller) #5540ec830f7b59f66436ff8d]
      [14:04:50]hauler: [creep Chase]
      [14:04:50] Idle
      [14:04:50] hauler: [creep Chase]
      [14:04:50] Idle
      [14:04:50]hauler: [creep Chase]
      [14:04:50] hauler: [creep Chase]
      [14:04:50] Idle
      [14:08:12] [structure (controller) #5540ec830f7b59f66436ff8d]
      [14:08:12]hauler: [creep Riley]
      [14:08:12] Idle
      [14:08:12] hauler: [creep Riley]
      [14:08:12] Idle
      [14:08:12] hauler: [creep Riley]
      [14:08:12] hauler: [creep Riley]
      [14:08:12] Idle

      posted in Technical Issues and Bugs
      Fusspawn