Reinstate newbie walls for new players
Heilos last edited by
Or walking over them without them dying, so the owner can't chase your creeps down as they walk through to a different objective
because there will be no chance to heal them
Healing is disabled in safe mode rooms anyway.
This may be a bit more difficult, but making it so that the creeps die when they are stepped on by the owner of the room would also solve the problem.
There might be cases when friendly players do some friendly activity in your safe mode room, you don’t want their creeps to be immediately killed.
Or walking over them without them dying, so the owner can’t chase your creeps down as they walk through to a different objective
That is an interesting idea actually. Hostile creeps can become visually transparent and passable. You don’t need to kill them, you can simply ignore them at all. That would solve this issue completely, although it’s a bit hard to implement.
SirLovi last edited by
+1 for the passable creeps!
This feature has been implemented on the PTR in test mode.