Dissi, the SK in question was injured 300 ticks prior to that at -> https://screeps.com/a/#!/history/E6N16?t=14716373
It then killed your miner. By the time the next miner arrived, the replacement SK tick was just a few ticks away from spawning
Dissi, the SK in question was injured 300 ticks prior to that at -> https://screeps.com/a/#!/history/E6N16?t=14716373
It then killed your miner. By the time the next miner arrived, the replacement SK tick was just a few ticks away from spawning
But if you don't want the cost coming from the energy your sending, then how will I transfer 800 energy to an empty link? The 3% has to come from somewhere and from the energy being transfered is the simplest solution. Otherwise they need to add in more checks to work out where the tax is coming from when the majority of players probably don't really care.
So if I have a link with 800 energy and I want to send it to an empty link, I should have to do the math to work out how much I'm allowed to send with the 3% tax? How is that any different from you just adding a check to make sure you don't send to links that are above a specific threshold?
I can't think of any possible circumstance in which I would want to send 1 energy via link.
I don't really see how this is a problem
The cost of the transfer is taken from the energy sent. You can't send more than the link can carry, so that cost will always be missing at the other end.
If you drop below the Room Controller Level required for a building, that building will turn red and cease to function
You have the same resources available that the attackers are sending at you. Creeps You also have the added bonus of hiding in ramparts and using towers to attack the enemy without the possibility of a counter attack.
The resources available to the attacker are limited by his home economy and available boosts, not to mention theĀ logistics of trying to maintain a supply chain and the necessary creeps to defend it would be immense, you'd probably spend more on the chain than the actual attack itself ^.^
How would you attack anyone more than a few rooms away if you also had to send waves of creeps carrying energy?
If your creep has 500 Capacity and 250 energy, you can drop 100, transfer 100, pickup 100 and withdraw 100 all in the same tick.
It says right on the image "When the total energy amount is not enough", at which point drop would override transfer.
Needs to add pickup to the image though
Just make a new property on the prototype?
So your experimenting agrees with the documentation?
Ā
http://support.screeps.com/hc/en-us/articles/203016362-Resource