Incorrect handling of available extension count when placing them manually
Placing an extension manually using the web interface reduce the amount of available extension by more than the number of extension placed.
Steps to reproduce:
(using chrome browser)
* select build structure (the box on the top bar)
* select extension (assume you have 10 available)
* click on the map to add an extension
* click on the map to add a second extension
--> Expected result: 8 more extensions available
--> Result: 5 extensions available (or less)
Reloading the page fixes the available extension count
But placing extensions stay bugged.
So you have to refresh 3 to 4 times to be able to place 10 extensions manually.
Del last edited by
I've been getting the same problem in the Steam client.
Also, after placing the new extension, clicking on the construction sites will bring up 2 extension constructionSite objects to choose from (also happens for walls, not sure about other objects). The additional constructionSite eventually goes away on it's own, but I suspect this is related.
Reini last edited by
Same. Web client. Chrome.
Remco last edited by
Not only for extensions; It happens for labs as well. Refresh fixes that issue too, so same behavior.
This is fixed now, thanks for reporting.
Toolmaker last edited by
This bug is still present in the simulation room. Whenever I zoom in on a container it will show a construction site underneath. Changing to a different room is impossible because it will reset the sim room. It also happened that containers were never finished, even though the creep.build() returned 0.