Incorrect handling of available extension count when placing them manually
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Placing an extension manually using the web interface reduce the amount of available extension by more than the number of extension placed.
Steps to reproduce:
(using chrome browser)
* select build structure (the box on the top bar)
* select extension (assume you have 10 available)
* click on the map to add an extension
* click on the map to add a second extension
--> Expected result: 8 more extensions available
--> Result: 5 extensions available (or less)
Reloading the page fixes the available extension count
But placing extensions stay bugged.
So you have to refresh 3 to 4 times to be able to place 10 extensions manually.
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I've been getting the same problem in the Steam client.
Also, after placing the new extension, clicking on the construction sites will bring up 2 extension constructionSite objects to choose from (also happens for walls, not sure about other objects). The additional constructionSite eventually goes away on it's own, but I suspect this is related.
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Same. Web client. Chrome.
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Not only for extensions; It happens for labs as well. Refresh fixes that issue too, so same behavior.
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This is fixed now, thanks for reporting.
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This bug is still present in the simulation room. Whenever I zoom in on a container it will show a construction site underneath. Changing to a different room is impossible because it will reset the sim room. It also happened that containers were never finished, even though the creep.build() returned 0.