PTR: Shard Bug
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After running my first test of sending a creep from shard0 to shard1 my segments all stopped working on shard0 for about 30 ticks.
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To add to this it seems that the segments keep disappearing on their own since my creep went over to the new shard.
In addition I'm seeing some really weird behavior with code. Using "grunt" I automatically add a version to my code when I upload it. In game my system stores its current version in memory and then if that differs it spits out a message saying a new script was uploaded. Since sending a creep over to the new shard I've been getting a ton of these upload messages on shard1-
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Thanks, must be fixed now.