There seems to be a bug in Game.cpu.getUsed()

  • Game.cpu.tickLimit

    Isn't the maximum value of 500?

    My bucket is reduced by more than 500 at a time, and it is not caused by the restart script

    This is fatal to my bucket. Has anyone understood the reason?


  • YP

    A script should be abortet after 500 cpu but I also have seen something like that in the past.. maybe the process hang or for some reason the script was not cancelled after 500 ms then it might reduce more from your bucket.