[Request] Nukes destroy .store contents of ruins/tombstones but not the objects.
Davaned last edited by
Right now it's an odd edge case that you can't rely on ruins/tombstones because technically they can be deleted with a nuke. It would be better if the .store of them was cleared but the objects left behind.
deft-code last edited by
My particular corner case. It would be nice if I could scan a room for Ruins every ~500 ticks to rebuild any lost structures. It would make my auto building code simpler. I can assume a room's Structures and Ruins completely describes my base.
Nukes erasing Ruins makes this not pratical and I am forced to track my base layout in
Jumpp last edited by
++ to all this. Ruins are a super useful input to my auto build/repair system, but they're significantly less useful if their timeToDecay can't be relied upon.