<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[[Request] Nukes destroy .store contents of ruins&#x2F;tombstones but not the objects.]]></title><description><![CDATA[<p>Right now it's an odd edge case that you can't rely on ruins/tombstones because technically they can be deleted with a nuke. It would be better if the .store of them was cleared but the objects left behind.</p>
]]></description><link>http://screeps.com/forum/topic/2847/request-nukes-destroy-store-contents-of-ruins-tombstones-but-not-the-objects</link><generator>RSS for Node</generator><lastBuildDate>Mon, 12 Oct 2026 12:03:09 GMT</lastBuildDate><atom:link href="http://screeps.com/forum/topic/2847.rss" rel="self" type="application/rss+xml"/><pubDate>Mon, 28 Oct 2019 16:50:13 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to [Request] Nukes destroy .store contents of ruins&#x2F;tombstones but not the objects. on Invalid Date]]></title><description><![CDATA[<p>Right now it's an odd edge case that you can't rely on ruins/tombstones because technically they can be deleted with a nuke. It would be better if the .store of them was cleared but the objects left behind.</p>
]]></description><link>http://screeps.com/forum/post/14386</link><guid isPermaLink="true">http://screeps.com/forum/post/14386</guid><dc:creator><![CDATA[Davaned]]></dc:creator><pubDate>Invalid Date</pubDate></item><item><title><![CDATA[Reply to [Request] Nukes destroy .store contents of ruins&#x2F;tombstones but not the objects. on Invalid Date]]></title><description><![CDATA[<p>My particular corner case. It would be nice if I could scan a room for Ruins every ~500 ticks to rebuild any lost structures. It would make my auto building code simpler. I can assume a room's Structures and Ruins completely describes my base.</p>
<p>Nukes erasing Ruins makes this not pratical and I am forced to track my base layout in <code>Memory</code>.</p>
]]></description><link>http://screeps.com/forum/post/14387</link><guid isPermaLink="true">http://screeps.com/forum/post/14387</guid><dc:creator><![CDATA[deft-code]]></dc:creator><pubDate>Invalid Date</pubDate></item><item><title><![CDATA[Reply to [Request] Nukes destroy .store contents of ruins&#x2F;tombstones but not the objects. on Invalid Date]]></title><description><![CDATA[<p>++ to all this. Ruins are a super useful input to my auto build/repair system, but they're significantly less useful if their timeToDecay can't be relied upon.</p>
]]></description><link>http://screeps.com/forum/post/14407</link><guid isPermaLink="true">http://screeps.com/forum/post/14407</guid><dc:creator><![CDATA[Jumpp]]></dc:creator><pubDate>Invalid Date</pubDate></item></channel></rss>