WebGL optimization
-
@smokeman I still can't reproduce this even with hardware acceleration disabled (in both game display settings and globally in the system). One thing that you can do to help debug this, is to use Developer Tools in Chrome/Firefox and track what particular overlay element is causing this (by selecting each element on top of the room view and deleting them one by one).
-
I switched from the Steam Client to the browser. That works just fine. Whatever overlay that is causing this works in the Firefox browser, but not the Steam Client.
If there are dev tools in the Steam Client, I don't know where they are (Assuming the thing even runs on a platform that supports that.)
-
There is one thing that is not like the others... the Exit Tiles. They look quite different. I don't generally use the browser for screeps, but I assume they are supposed to look like they did before.
-
@artch Yes, sorry, you are right. It was taking 2 ticks for the render to show up, drew conclusion too quickly. It's very responsive here, nice!
-
If I run the Steam Client, then reduce the window size and zoom in all the way, the screen will show as properly bright on the right hand side.
-
@smokeman You can access Developer Tools in Steam client too. Here is how:
- Download and unzip this archive.
- Copy
package.nw
file from your Steam installation (SteamLibrary\steamapps\common\Screeps
) to the unpacked folder. - Launch
nw.exe
and press F12 to open dev tools.
-
@smokeman The exit tile problem is older than this update and is only present without hardware accaleration. (Firefox here too)
-
I can repeatably get it to turn on and off by displaying a single GUI element: The Power Creep power cooldowns. With the cooldowns off screen:
Then if I scroll the right pane up to expose the Power Creep's cooldown display:
It will do it every time.
-
Am I missing something or has the SVG renderer been removed?
I often use the simulation and it runs a lot slower with the WebGL one (about factor 6).
-
@duckymirror Looks like I've been missing something... Turning off hardware accelaration gets legacy renderer speed back.