Workflow tips and prioritization for new players?
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@deft-code I don't track CPU usage, but watching the CPU indicator in the UI for a while, I think my average must be between 80 and 90.
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@eduter said in Workflow tips and prioritization for new players?:
I'm GCL 35 now and I never did remote mining, nor I intend to.
I did not have remotes until GCL7-ish. But adding remotes has significantly improved my economy. The difference was night-and-day, even considering my remote logic is not that fancy -- just a miner+hauler per every source, having hauler shuttle back and forth between its designated source and storage. In all honesty, I wouldn't want to go back to remote-less logic.
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@orlet looking at your stats for the last 7 days, you've been making ~334K Control Points / GCL / day, while I'm making ~371K. So, I'm making ~11% more than you per GCL, without remotes. Maybe you're focusing on things other than GCL, I don't know. I like to pick one metric and optimize for it. The metric I picked is control points / room used. This way, my bot has a relatively low footprint, so it doesn't become a bad neighbor. Conflicts are expensive.
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@eduter It doesn't make sense to limit yourself by not using surrounding resources, especially if you have cpu to spare. I think bot arena is valuable advice. However I think processing as many resources as your cpu will allow is the best route to growth. I would be interested if your solution improves as your GCL goes up. It may be that having as many rooms as possible is the most efficient solution so at some point neglecting remotes may be a suitable sacrifice.
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@eduter I only have 12 rooms, and 11 out of those are at RCL8, so effectively capped at 15e/tick. There's no much way to get past that outside of boosting, and I don't boost RCL8 rooms, it's too expensive. But compare the energy harvested numbers, and how much I spend on repairs.
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@orlet said in Workflow tips and prioritization for new players?:
@eduter I only have 12 rooms, and 11 out of those are at RCL8, so effectively capped at 15e/tick. There's no much way to get past that outside of boosting, and I don't boost RCL8 rooms, it's too expensive.
33 of my rooms are RCL 8 and I don't use boosting either, I just transfer energy to an RCL 6-7 room. I get an average of 16 CP/ tick / room.
But compare the energy harvested numbers, and how much I spend on repairs.
You're using more rooms than I am and harvesting more energy than me and yet, you only get around 1/3 of the control points I get. From my perspective (from how I decided to play Screeps), that's just inefficient. But we're clearly playing in very different ways and with different goals.
My point was only that, for someone creating a fully automated bot, starting from scratch, I wouldn't recommend prioritizing remote mining. They may complicate things and you can do well without them for a long time. Harvesting and hauling is trivial, but automating the defense of remotes and, more specifically, the decision of when to give up on a remote, is a complex problem. The best fully automated bots I've seen, struggle with that.
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@slowmotionghost said in Workflow tips and prioritization for new players?:
I think processing as many resources as your cpu will allow is the best route to growth.
To grow as fast as possible, absolutely. I went for simplicity and low maintenance.
I would be interested if your solution improves as your GCL goes up. It may be that having as many rooms as possible is the most efficient solution so at some point neglecting remotes may be a suitable sacrifice.
Based on my current CPU usage and the assumption that it would scale linearly on the number of rooms, if I had GCL 115 and managed to claim 115 2-sourced rooms, I would be the 1st in the expansion rank. It would take ages for that to happen, though.
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@eduter Good things come to those who wait
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@orlet said in Workflow tips and prioritization for new players?:
so effectively capped at 15e/tick. There's no much way to get past that outside of boosting
Why don't you make a prayer room?
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I have only 18 rooms w/ remotes. I boost my upgraders as much as possible and I'm generally overloaded with energy. I think my rooms are more GCL / room efficient than either orlet or eduter. But I don't know if my CPU can scale up to my full GCL.
I think eduter might be on to something: at huge GCL numbers remotes are less cpu efficient than claimed rooms. However, I'd wager that Temple Rooms are far more efficient than self sufficient claimed rooms.
Which means I need to do 1 of 4 things to be a good citizen (e.g. don't hog rooms I don't need).
- build a temple room
- start processing power
- drop some remotes
- become a warlord and use the extra energy and CPU to cut YP in half from west to east(1).
(1) OK, not really. Overlords has a NAP with YP. Someday I'll get bored and either leave the alliance or get the NAP dissolved.
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@deft-code said in Workflow tips and prioritization for new players?:
I think eduter might be on to something: at huge GCL numbers remotes are less cpu efficient than claimed rooms. However, I'd wager that Temple Rooms are far more efficient than self sufficient claimed rooms.
Eduter is only focusing on a single aspect of the game, increasing their GCL. I've looked at his rooms and they have almost no defense. I would also wager their military code is extremely lacking. I'm sure their praising code is probably pretty good though.
Remotes are needed to increase the capabilities of a room, be that praising, defending/attacking, and processing power or minerals. They are a vital part to experience everything the game has to offer. Focusing on one aspect and eschewing the rest is not usually a good thing in a sandbox style game.
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@slowmotionghost it's on the todo list, but right now I don't have the GCL to throw around willy-nilly. I'd rather have a full-fledged proper room. Right now my priorities are more at developing my code functionality rather than farming GCL.