rangedMassAttack() hitting and killing creeps that are still being spawned
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Which shard is affected?
seen this happen on
shard3
, but likely to be on all.What happened?
5 creeps with
.rangedMassAttack()
killed a creep that was still being spawned inside the spawn. Once the spawning finished, only a tombstone was produced under the spawn.What should have happened?
I am not sure, but given recent discussions about pre-boosting being "inconsistent" with outside things being unable to affect creep being spawned this seems kinda, erm, inconsistent.
How can we reproduce this?
Likely under same circumstances. Start spawning a creep from a spawn under attack by
rangedMassAttack()
creeps.Replay link
Timeline:
#3723400: replay starts with spawn and 5× rh2m creeps sieging it with RMA going off #3723408: spawn starts spawning a creep #3723425: creep's in spawn body pip array goes blank, with 6/24 ticks to go #3723431: spawning completes, no new creep emerges, a tombstone appears under the spawn, containing the name of the creep being spawned
#3723467: spawn initiates another creep #3723477: spawning creep's body pip array goes blank, 2/12 ticks remaining #3723479: no creep spawns, another tombstone appears with the name of the creep that was being spawned
I'm mostly interested to know if this is a bug or intended feature.
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@orlet This is a known issue, but thank you for reporting anyway. It's has a low priority because if you let enemy creep to do RMA next to your unprotected spawner, you gonna lose that spawner very soon anyway.
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