Room signs failing to prevent novice zones from appearing
I wouldn't expect the devs to work 24h during Friday, or that your issue should have the highest priority. I also believe you're in different timezones. No one else has gotten any special treatment when it comes to novice zones previously either, I don't see why you should. We're all equal paying customers.
Thank you! While not perfect (I still don't believe this n00bzone should have popped up) this is a compromise I can live with given the circumstances.
I am looking forward to an improved mechanic that will prevent issues like this from happening again. I understand your signature idea is a temporary one until you can figure out a better mechanic, but I think you should prioritize that new mechanic and get it out to us ASAP to prevent issues like this from happening again. Expecting us to come up with strings to tell you that a) we're claiming this area, b) we're dropping claims to do it, and c) the timeline to do so is a bit more complicated than is reasonable for this, but that being able to spend resources (I like the ghodium idea) to explicitly mark something as "claiming soon" will solve this issue while preventing people from claiming the whole map.
Ashburnie, I'm not asking for special treatment. If this had happened to you instead of me I'd be arguing on your behalf, despite the antagonistic stance you have towards me. I think that expecting the admins to follow the documentation is a reasonable expectation, and where the documentation is unclear they should work with us to resolve it.
Maybe I'm just bias because I've worked at multiple small companies that have become successful, but I don't think it's unreasonable to expect a company that wants to grow to have decent customer service.
demawi last edited by
When you really want to create newbie zones in the old world there should be a strict rule, with defined (and documented) requirements. Which will/can be also executed automatically. Different newbie zone creations I cannot understand. Especially such snakey versions like currently in E45N65
We discussed this subject a bit more, and I think we've found an interesting solution to the entire inner novice area issue. It will be introduced on the PTR in a few days.
Dewey last edited by
I found Dissi's suggestion of "intermediate rooms" very interesting.
What about yellow/orange sectors for intermediate players. While there wouldn't be walls blocking entry, it would have some limitations to help players get established. For example - no boosted creeps (any creeps entering the zone lose their boosts), and no nukes.
I could also support Tedivm's idea of signing controllers with boosts to prevent noob zones from opening.