Invaders not transparent during safe mode
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I was recently forced to activate a safe mode due to the sudden arrival of an invader in a new RCL2 room. The safe mode stopped the invader, but the invader managed to still shut down my economy anyways by parking in a key spot that creeps needed to pathfind through. Even though safe mode is supposed to make enemy creeps passable to your creeps, it had no effect on the NPC invader, allowing it to single-handedly cripple the room's economy anyways.
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Are you creating your own
PathFinder.CostMatrix
or use the defaultCreep.moveTo
? Transparency is only a visual artifact, moving and path finding should work correctly if you use the default one.
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My AI is set to ignore creeps while moving, so it should be able to pass through the NPC invader.
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@crusher48 that doesn't answer the question though. Are you making your own costmatrixes, or are you using the built in
creep.moveTo
?
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@crusher48 Do you have a replay link when your room is in safe mode, but NPC creeps are not transparent/walkable?