WebGL doesn't seem to delete ramparts when destroyed
-
I've been destroying my rooms today. Every time I run the following:
_.forEach(Game.rooms.<roomname>.find(FIND_STRUCTURES), (s) => s.destroy())
It destroys everything, but the display doesn't remove any ramparts. They're gone, but they're still drawn.
-
Maybe you need to destroy it before u abandon your room controller?
-
@meridion said in WebGL doesn't seem to delete ramparts when destroyed:
Maybe you need to destroy it before u abandon your room controller?
They /are/ destroyed. Like, they are actually gone. The display is just not updating to reflect that.
-
@TodPunk Thanks for the report! I'll ask devs to take a look.