Is there any way to make creep use a predefined path?
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 For example I have flag1 flag2var path1 = flag1.pos.findPathTo(flag2)then if I call creep.moveTo(path1), i getERR_INVALID_TARGETI wish the creep to move to the nearest point of found path or use the path for navigation 
 
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 You are probably looking for Creep.move() 
 
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 Creep.move(mypath[stepnumber].direction) should work, but creep has to the stepnumber in memory 
 
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 Path calculated by vanilla moveTo is stored in creep memory - 
 Urist.memory._move = {dest:{x:666, y:666}, path:[{dir:BOTTOM, x:665, y:665}, ...], last:{...}}
 If you want to execute this manually, I'd find the path entry with Urist's pos and execute move on the next path array element dir;
 If you fail to find the Urist' pos in path, try to find a path node that is 1 space away from Urist - recalculate it's dir though;
 Failing to find that, recalculate whole path.
 
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 There is new method Creep.moveByPathfor this purpose now.
 
