Is there any way to make creep use a predefined path?
-
For example I have
flag1 flag2
var path1 = flag1.pos.findPathTo(flag2)
then if I call
creep.moveTo(path1)
, i getERR_INVALID_TARGET
I wish the creep to move to the nearest point of found path or use the path for navigation
-
You are probably looking for Creep.move()
-
Creep.move(mypath[stepnumber].direction) should work, but creep has to the stepnumber in memory
-
Path calculated by vanilla moveTo is stored in creep memory -
Urist.memory._move = {dest:{x:666, y:666}, path:[{dir:BOTTOM, x:665, y:665}, ...], last:{...}}
If you want to execute this manually, I'd find the path entry with Urist's pos and execute move on the next path array element dir;
If you fail to find the Urist' pos in path, try to find a path node that is 1 space away from Urist - recalculate it's dir though;
Failing to find that, recalculate whole path.
-
There is new method
Creep.moveByPath
for this purpose now.