Destroying Extensions Breaks Room.energyCapacityAvailable
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 All my rooms had more then 60 extensions so I started cleaning up the extras since they've been disabled. However when I destroyed ones that weren't disabled to un-disable ones that were disabled, since they were closer to my storage, the newly un-disabled ones didn't get added back to Room.energyCapacityAvailable. This means that larger creeps simply can't be built unless I destroy extensions that are otherwise just fine and replace them with newly constructed ones. 
 
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 The error is fixed. However, please note that the visual effect of red highlighting of the structures will be updated only upon page reload or re-entering the room.