Destroying Extensions Breaks Room.energyCapacityAvailable


  • Culture

    All my rooms had more then 60 extensions so I started cleaning up the extras since they've been disabled.

    However when I destroyed ones that weren't disabled to un-disable ones that were disabled, since they were closer to my storage, the newly un-disabled ones didn't get added back to Room.energyCapacityAvailable.

    This means that larger creeps simply can't be built unless I destroy extensions that are otherwise just fine and replace them with newly constructed ones.



  • The error is fixed. However, please note that the visual effect of red highlighting of the structures will be updated only upon page reload or re-entering the room.