PTR Changelog 2016-03-08
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- Introduced new structure: Terminal.
- Added new global Game.market object.
- Added new Room.terminal property.
- Added "mineral" look type in Room.look* methods.
- Changed Structure.boostCreep signature to `function(creep, [bodyPartsCount])`.
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Looking through the documentation of the market, it looks like it's transfer from/to only, not a direct swamp of resources.
How can one "swap" resource with another player?
From which RCL will the terminal be available?
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> How can one "swap" resource with another player?
This will be available through buy/sell orders system later. For now you can do it manually.
> From which RCL will the terminal be available?
RCL 6.
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If I interpreted your right2left correctly (the "last" bodypart (in terms of when the creep is attacked) is the rightmost one) [bodyPartsCount] is bad for TOUGH parts, since there you really want to boost from left to right...