PTR Changelog 2016-03-08


  • Dev Team

    • Introduced new structure: Terminal.
    • Added new global Game.market object.
    • Added new Room.terminal property.
    • Added "mineral" look type in Room.look* methods.
    • Changed Structure.boostCreep signature to `function(creep, [bodyPartsCount])`.

  • Culture

    Looking through the documentation of the market, it looks like it's transfer from/to only, not a direct swamp of resources.

    How can one "swap" resource with another player?

     

    From which RCL will the terminal be available?


  • Dev Team

    > How can one "swap" resource with another player?

    This will be available through buy/sell orders system later. For now you can do it manually.

    > From which RCL will the terminal be available?

    RCL 6.



  • If I interpreted your right2left correctly (the "last" bodypart (in terms of when the creep is attacked) is the rightmost one) [bodyPartsCount] is bad for TOUGH parts, since there you really want to boost from left to right...