PTR Changelog 2016-04-12
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This post describes changes on the Public Test Realm. The estimated launch date is April 13.
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Structure.transfer
now can be used even for hostile structures, i.e. you can “steal” resources this way. TheERR_NOT_OWNER
code will only be returned if are not the owner of the target creep.
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I haven't tried yet but:
- Can you steal energy from buildings which are on enemy Ramparts?
- Can you "transfer" out of buildings which are below a certain rooms RCL?
Lets say you killed off a room and want to steal the energy from the storage, if the other person unclaims the room the transfer-steal becomes useless.
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To both questions: yes, you can.
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Would it be a good idea that ramparts "protects" your buildings from grand theft energy?
My links are currently all near the border and I wouldn't want to rebuild them to a more secured area if necessary, especially 1 day in advance of the release.
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Yes, it makes sense actually. We'll make it this way.
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Definitely a very nice change, which actually motivates players to be more active and conquer hostile rooms.
Atm, transfer does not work on a Spawn (ERR_NOT_OWNER). This might be intended, since it has a special role, but it feels inconstistent, since it somehow is a structure as well. Enabling transfer on spawns would create new tactics, since somebody could actively try to deplete your room to prevent you from building strong creeps.
Now I only would like to see a good use for the new claim part, by overhauling the controller mechanics and being able to capture enemy buildings.
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Also, do you plan to roll out all the changes of the last days tomorrow? Or only a part of them?
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Tomorrow's patch will include all the actual changes from the PTR.