Season #2 is open!


  • Dev Team

    0_1613427888844_season2.png

    Season #2 is open! Join now and place your spawn in the new seasonal event. The game will start on March 1 at 18:00 UTC. This season will last for 2 months, till May 1.

    How to join

    In order to spawn in the Season World and start playing there, you have to get access to this particular season. You can obtain Access Keys at the official store, in-game market or Steam Community Market. Season #2 access costs according to the following schedule:

    • 5 Access Keys - February 15
    • 4 Access Keys - March 1 (season start)
    • 3 Access Keys - March 15
    • 2 Access Keys - April 1
    • 1 Access Key - April 15

    Rules

    A new empty world is created. Every player has 100 CPU. New resource items (symbols) of 22 kinds appear in all rooms randomly from time to time. Collect and bring them to special structures (decoders) with the same symbol placed in all rooms with controllers (one decoder per room) to increase your season score. Note that only decoders placed in owned rooms are active. The more RCL is, the more season score points you get for decoding a symbol. World sectors are isolated from each other by huge constructed walls on the season start, so you have to dig your way to distant players. Players with the most collected resources win the season rewards.

    Other game changes: the market is not available, terminal structures can send resources only to your own terminals. Also, there will be no portals.

    API documentation for the season is already available.



  • @o4kapuk said in Season #2 is open!:

    World sectors are isolated from each other by huge constructed walls on the season start, so you have to dig your way to distant players

    Any details? How huge? They don't appear to exist yet.



  • @o4kapuk said in Season #2 is open!:

    World sectors are isolated from each other by huge constructed walls on the season start, so you have to dig your way to distant players.

    That will cause a ton of pathfinding issues, right?



  • @eiskalt No more than novice zone walls pathfinding


  • Dev Team

    @tigga they should be there currently.

    @eiskalt Just like all obstacles do.