Code changes being pushed to my github project aren't being pushed to screeps. I've tried unlinking and re-linking and it either doesn't do anything or is only a temporary fix.
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RE: Expose respawn/novice property on Game.map and/or Room
Could this be merged into Game.map.isRoomAvailable ?
It could return a number instead of the bool.
This is a good solution. With the increase in fully automated AI being able to discern novice/respawn areas without human interaction is a bigger deal (to go along with pathfinding)
RE: Changelog 2018-09-22
Finally got around to testing unboosting and holy crap the cooldowns this puts on labs makes it almost not worth the effort.
Even T1 boosts can get you a 1000+ tick cooldown on a lab. T3? Forget about it.
- edit to remove the mention of it blocking boosting, I was mistaken.
RE: PTR Changelog 2018-09-12: unboost
I can't support anything that removes boost sinks from the game. Yes there's still a 50% loss but that's still not enough.
The biggest issue this game (MMO wise) has right now is the difference in power from a new player to even a semi decent one month old player. To allow that older player to get returns on his boosts just widens that gap. (not even considering the older players as the gap between them and a newbro is so horribly broken at this point that this change is merely a drop in the bucket)
RE: AttackController too easy to recover from
Make a shard where it is easier to attack than defend and let people who want a more dynamic game spawn there. Could be fun.
Seasonal shard would prevent people being able to turtle to unkillable levels... but that idea was shot down as being too good and requiring it's own game and another payment