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    Topics created by ZeekDaGeek

    • Holes in protected areas.
      Technical Issues and Bugs • • ZeekDaGeek

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      Additionally there is a whole at W51N50 that doesn't seem to have any applicable logic to it. It's just a room that decided not to generate walls.https://screeps.com/a/#!/map?pos=-51.5,-50.5The giant missing wall that was mentioned above is here:https://screeps.com/a/#!/map?pos=-45.5,10.5It's a fairly impressive hole, a whole side to a novice area is just open.if (newWall.timer > existingWall.timer) { wall.place(x,y, newWall.timer); }
    • Steam client Memory Editor not expanding
      Technical Issues and Bugs • • ZeekDaGeek

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      Just to add to the initial post. I have the same problem, using Google Chrome. I am able to expand the memory in the main window of the web-game, but if i pop-up the editor in the different window, some memory won't expand anymore.
    • Steam OAuth issues the last couple of days.
      Technical Issues and Bugs • • ZeekDaGeek

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      What about the possibility of making it so Screep's cookies don't all expire "At the end of session" that way login in is less of a frequent hastle.
    • StructureSpawn.spawning not updated same tick
      Technical Issues and Bugs • • ZeekDaGeek

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      StructureSpawn.createCreep does not create a creep that very tick. Like all commands, it actually begins on the next tick. Unfortunately only Creeps allow you to cancel a pending order (it would be nice if that could change), and if you want to remember what orders you have made this tick you need to keep track of it yourself. What does happen immediately when you use the createCreep command is the adding of the optional memory object into Memory. But the actual creep creation has not begun, and so StructureSpawn.spawning is correctly false. It's not hard for you to manage your own flag on whether you have ordered a creep this tick or not.
    • Better RTS Like Controls
      Feature Requests • • ZeekDaGeek

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      Additionally.- Clicking and dragging outside of the play area is the only way to move the play area around while in Construct mode, however, if you click on a transition button to move to another zone and drag when onMouseUp is triggered you will transition to the room you've clicked on. Click and drag should disable the transition onMouseUp or, preferably, double clicking should be required to move to the next room.