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    Posts made by xndo

    • RE: Season #2

      Possible Co-op incentive to consider:

      Make it so scoring in a depositor you control yourself gives you 60% of the score for your deposit, but that depositing your score into a depositor owned by someone else gives you 80% of the score and gives the owner of the depositor 20%.

      This incentivizes not only for you to co-operate with others to get more score, but incentivizes players to let others deposit.

      (This is much less interesting then player made "taxes" schemes but more accessible for newer players since the taxes would be guaranteed.)

      posted in News & Announcements
      xndo
    • RE: Ideas for next seasons

      @tedivm I like your idea. To add to this idea

      I think the shards could have a pyramid structure as they go up - the upper shards are smaller, where the outer hallway corners of each level line up with the center rooms of the shard below.

      Basically the center rooms can have teleporters that go UP a level, and the hallway crossroads can have teleporters that go down a level.

      You could keep score and scorecollectors as the main mechanic for scoring. Put higher score amounts in upper levels but less energy or minerals to mine as a tradeoff.

      Even if it was just 2 levels it might be fun.

      posted in News & Announcements
      xndo
    • RE: Adjust Monthly Expansion Rankings for Shards

      @shedletsky I get what you mean, but I kind of like being able to be ranked together with players of differing GCL, it lets you compare to players who are ranked just above and below you on the leaderboard and see what their GCL's are and how you rank up in that sense.

      The filter you suggest wouldn't harm that though, it would add to our options and that data would be cool too. I'm sure folks would be fighting to be the best in their GCL if they could easily see that.

      I wonder if all this could be done through the web api?

      posted in Feature Requests
      xndo
    • RE: Adjust Monthly Expansion Rankings for Shards

      @shedletsky my suggestion is not coming from a place of "it's not fair for me". I did exactly that long ago when the shard opened. I just had noticed how far lower I was in comparison to normal and realized why. To me it seemed the data of where I ranked in the leaderboards was not accurately reflecting my true ranking, so I thought of an idea to change what I had perceived as bad data to more accurate data.

      posted in Feature Requests
      xndo
    • RE: Adjust Monthly Expansion Rankings for Shards

      @tedivm Fair enough, I suppose it would balance over time as you say. It will also become less and less relevant as more shards open up and have more similar tickrates rather than the current gap between 0 and 1.

      posted in Feature Requests
      xndo
    • RE: Adjust Monthly Expansion Rankings for Shards

      @tedivm

      Keeping the system as is will not encourage multishard empires, it will encourage migration to the fastest shards available to be able to top the charts with the faster tickrates.

      Having it be divided by number of ticks is what would encourage multishard as the rankings would be fair no matter what shard your energy was harvested in.

      posted in Feature Requests
      xndo
    • Adjust Monthly Expansion Rankings for Shards

      Love the game, have a suggestion about the monthly expansion rankings.

      Have you considered having the monthly score board total be divided by the number of ticks the code has executed on their respective shard?

      That way we can have a single monthly ranking challenge among all players without getting muddled by tick rate differences.

      Perhaps instead of that or in addition to that we could have individual shard rankings?

      I am sure that something along these lines is already in development, just wanted to put it here as suggested by the slack channel.

      Thank you!

      posted in Feature Requests
      xndo
    • RE: Going from room -> world -> room -> world cause memory leak

      Would love to see this bug squashed!

      posted in Technical Issues and Bugs
      xndo