@o4kapuk Thanks for the clarification
Posts made by Vipo
RE: Discussion: long-range logistics revamp
Regarding the warp container, why won't it catch what is dropped upon it? Seems to limit the usefulness quite a bit, and I cannot really see why it shouldn't be able to?
"It is also worth mentioning that while these structures are walkable, they will not catch resources dropped over it."
RE: Make Creeps and PowerCreeps inherit from a "Movable" class
We've done something like that for the Kotlin types, but we included actions like transfer and withdraw in the GenericCreep class.
RE: Boosting 'Bug' fix with No testing, No announcement, and working 30% of the time.
Would love pre-boosting as a feature!