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    trebbettes

    @trebbettes

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    Posts made by trebbettes

    • RE: SOS!!!

      @telegraffony said in SOS!!!:

      store.getFreeCapacity()

      Im not sure why this is as it feels off... but if you call store.getFreeCapacity() without an resource type argument on a structure that can only store certain types of resource (in this case, spawns, extensions, towers) will return 0.

      You need to do store.getFreeCapacity(RESOURCE_ENERGY) instead.

      posted in Help
      trebbettes
    • RE: Steam client UI bug...

      I regularly get this bug, but work around it. Ill see if I can work out how to reproduce it too next time it happens.

      posted in Technical Issues and Bugs
      trebbettes
    • RE: Discussion: Contract system

      Am I just missing the point completely? (This is quite probable)

      Can users who think they would utilise the contract system detail some example use cases to me?

      Considering how few players there are (generally) in range to accept a contract that will impact my game ‘state’.

      Considering how easy it is to offload long running heavy CPU tasks to an external process. (Or just save CPU / use bucket)

      Considering how easy it is just to DM a user and ask for a trade (help me attack X for Y).

      Don’t get me wrong, I really like the concept but struggling to understand where I would use it?

      posted in General Discussion
      trebbettes
    • RE: Discussion: Contract system

      I have to agree with some others. I can see that it is interesting concept. But I think it will see little uptake for the amount of development effort, I could well be wrong. But it seems to me other areas should have a higher priority.

      Wasn’t there a battle arena planned? 🙂

      Battleground type matches between geographically distant players would be awesome and allow low level GCL players to get experience with battle in a safe ‘non-ganky’ way and give high level players the ability to show off their prowess as they wish to.

      Anyway. Veering widely off-topic.

      posted in General Discussion
      trebbettes
    • RE: WebGL Renderer Blurry

      Sorry I have been preoccupied and unable to respond.

      I got a chance to look at it today, and whilst I am sure it is better than before, when comparing to my screen shot above, it is still noticeably less crisp than the legacy graphics. However, that said, with the updates, and new options I can get it to a state where I'm really quite happy with it. So consider me appeased!

      It seems as if the text is a lot clearer now which was one of my major pain points. If something was done there, cheers! Perhaps it was just something not up to date on my client, if so, apologies. Rookie mistake.

      posted in Technical Issues and Bugs
      trebbettes
    • RE: WebGL Renderer Blurry

      Yeah i just posted something to this extend in the other WebGL post. Renderer size for me is 1400.

      posted in Technical Issues and Bugs
      trebbettes