Am I just missing the point completely? (This is quite probable)
Can users who think they would utilise the contract system detail some example use cases to me?
Considering how few players there are (generally) in range to accept a contract that will impact my game ‘state’.
Considering how easy it is to offload long running heavy CPU tasks to an external process. (Or just save CPU / use bucket)
Considering how easy it is just to DM a user and ask for a trade (help me attack X for Y).
Don’t get me wrong, I really like the concept but struggling to understand where I would use it?