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    Posts made by Tobyers

    • RE: Best room yet

      I found another good room, with 2 energy sources, 1 with 7 spots available for harvesting, the other with 2, both near each other with only small access into/out of the room. That room is Shard0 E31 N6

      posted in General Discussion
      Tobyers
    • RE: findClosestByPath returns an object, but can't find the path

      Yeah, I don't really know what I was thinking it was 😕

      posted in Help
      Tobyers
    • RE: findClosestByPath returns an object, but can't find the path

      You have to specify the creep to move to creep.moveTo(source[0]) instead of just creep.moveTo(source).

      posted in Help
      Tobyers
    • RE: New "Prioritize" setting for construction sites?

      @donatzor I don't have Discord and am not allowed to access it... 😕

      posted in Feature Requests
      Tobyers
    • RE: New "Prioritize" setting for construction sites?

      I also don't know how to do this... at this point I'm just adding a new role that goes for the next site instead of the first one 😕

      posted in Feature Requests
      Tobyers
    • RE: Best room yet

      Also, don't blame me, I literally just respawned in this room.

      posted in General Discussion
      Tobyers
    • Best room yet

      In my personal opinion, Shard3 E28S57 is the best room that I have been able to find, with 8 spots free to collect energy from, and no swamp at all. Check it out: E28S57 - Screeps

      posted in General Discussion
      Tobyers
    • RE: New "Prioritize" setting for construction sites?

      I do realize that I could use code to do this, but I believe there should also be this button.

      posted in Feature Requests
      Tobyers
    • RE: Picking up dropped energy

      Thanks for the help, I was actually just experimenting random things (I didn't know pickup existed) and I typed in creep.pickup (fancy that) before I had even gotten a response to my question 🙂 I then figured it out from there!

      posted in General Discussion
      Tobyers
    • New "Prioritize" setting for construction sites?

      I'd love for this to be a feature, where you can click on a construction site and there's a button above "Remove construction site" that says "Prioritize construction site", I mean it'll make it easier for people to build specific things like towers when they have 20 extensions being built before the tower.

      posted in Feature Requests
      Tobyers
    • RE: Picking up dropped energy

      Sorry, by unnecessary, I mean the parts that aren't making it do stuff and are linking the creep to my main module etc.

      posted in General Discussion
      Tobyers
    • Picking up dropped energy

      Re: [QUESTION] Math equation for distance & energy on the ground

      At the current moment, I have a code that looks something like this to pick up dropped energy on the ground:

              if(creep.store.getFreeCapacity() > 0) {
                  var sources = creep.room.find(FIND_TOMBSTONES && FIND_DROPPED_RESOURCES, RESOURCE_ENERGY);
                  if(creep.harvest(sources[0]) == ERR_NOT_IN_RANGE) {
                      creep.moveTo(sources[0], {visualizePathStyle: {stroke: '#ffaa00'}});
                  }
                  if(creep.withdraw(sources[0], RESOURCE_ENERGY) == ERR_NOT_IN_RANGE) {
                      creep.moveTo(sources[0], {visualizePathStyle: {stroke: "#ffaa00"}});
                  }
              }
              else {
                  var targets = creep.room.find(FIND_STRUCTURES, {
                      filter: (structure) => {
                          return (structure.structureType == STRUCTURE_EXTENSION ||
                              structure.structureType == STRUCTURE_SPAWN ||
                              structure.structureType == STRUCTURE_TOWER) &&
                              structure.store.getFreeCapacity(RESOURCE_ENERGY) > 0;
                      }
                  });
                  if(targets.length > 0) {
                      if(creep.transfer(targets[0], RESOURCE_ENERGY) == ERR_NOT_IN_RANGE) {
                          creep.moveTo(targets[0], {visualizePathStyle: {stroke: '#ffffff'}});
                      }
                  }
              }
      

      I deliberately didn't put in the unnecessary code. This is put into a creep, who I have named "Collector", and I have fully linked it as it collects from tombstones but not dropped energy.

      posted in General Discussion
      Tobyers
    • RE: PIXEL_CPU_COST Fix!

      Oh sorry, I thought it had been updated so that they only costed 5000 pixels, my bad!

      posted in Technical Issues and Bugs
      Tobyers
    • PIXEL_CPU_COST Fix!

      So basically, putting PIXEL_CPU_COST into a console.log outputs '10000' into the console. I thought this had been updated so pixels only cost 5000 cpu? @artch please explain?

      posted in Technical Issues and Bugs
      Tobyers
    • RE: why my shard3 has 20 cpu limit?

      Have you made sure you are subscribed to the unlimited cpu limit? If so, maybe try relogging? (log out then in)

      posted in Help
      Tobyers
    • console.clear()?

      Is there any new information about the much-wanted/needed 'console.clear()' command that was asked about 5 or 6 years ago? Is there a new way to clear the console, or are we still asking for this to be added?

      Basically, am I an idiot or are the developers not adding this as a command that decreases CPU usage through console.log()s?

      posted in Feature Requests
      Tobyers