I found another good room, with 2 energy sources, 1 with 7 spots available for harvesting, the other with 2, both near each other with only small access into/out of the room. That room is Shard0 E31 N6
Tobyers
@Tobyers
Posts made by Tobyers
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RE: Best room yet
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RE: findClosestByPath returns an object, but can't find the path
Yeah, I don't really know what I was thinking it was
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RE: findClosestByPath returns an object, but can't find the path
You have to specify the creep to move to
creep.moveTo(source[0])
instead of justcreep.moveTo(source)
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RE: New "Prioritize" setting for construction sites?
@donatzor I don't have Discord and am not allowed to access it...
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RE: New "Prioritize" setting for construction sites?
I also don't know how to do this... at this point I'm just adding a new role that goes for the next site instead of the first one
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RE: Best room yet
Also, don't blame me, I literally just respawned in this room.
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Best room yet
In my personal opinion, Shard3 E28S57 is the best room that I have been able to find, with 8 spots free to collect energy from, and no swamp at all. Check it out: E28S57 - Screeps
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RE: New "Prioritize" setting for construction sites?
I do realize that I could use code to do this, but I believe there should also be this button.
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RE: Picking up dropped energy
Thanks for the help, I was actually just experimenting random things (I didn't know pickup existed) and I typed in creep.pickup (fancy that) before I had even gotten a response to my question I then figured it out from there!
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New "Prioritize" setting for construction sites?
I'd love for this to be a feature, where you can click on a construction site and there's a button above "Remove construction site" that says "Prioritize construction site", I mean it'll make it easier for people to build specific things like towers when they have 20 extensions being built before the tower.